What happens when you defeat White Mushrooms?īlack Room ( ) ( ブラックルーム ,Ī room where only Black Fungi appear. Enemies often drop enemy cards in this room.Ī room where victory often leads to Premium Bonuses.Ī room where only White Mushrooms appear. ![]() Enemies often drop enemy cards in this room.Ī room where Heartless are drowsy and easy to ambush.Ī room where Heartless attack relentlessly. "Powerless Darkness")Ī room where Heartless with weak cards appear.Ī room where Heartless with strong cards appear. Enemies often drop enemy cards in this room.Ĭhikaranaki Yami ?, lit. "Clamoring Darkness")Ī room where many Heartless appear. "Stilled Darkness")Ī room where only a few Heartless appear. The only exception to this are doorways that lead to the special rooms (excluding Unknown Room and Conqueror's Respite). In normal rooms, all the doors in the that room would contain the next highest number from the number value of the card used to create that room such as "4" if a card value of "3" was used to create that room (in the care of "9" the next card value is "0"), unless if the Random Joker is used which randomizes card value for the doors in the new room that is created. The unique " Random Joker" is able to satisfy any set of requirements, except for a keycard requirement. The criterion can also contain a number by itself, which must be satisfied by applying multiple Map Cards whose point sum is equal to or greater than the listed number. If the outline has a number with a symbol on it, specifically ↑, ↓, or =, it can only be opened with a Map Card that has a higher, lower, or equal number on it, although Map Cards with "0" on them can satisfy a ↑ or ↓ requirement. If an outline has a specific color, it can only be opened with a Map Card of the same color. These represent the criterion for opening the door and creating a room. When Room Synthesis is activated, a set of card outlines will appear on the screen with various colors, numbers, and symbols. ġ00 Acre Wood is the only world that does not use Room Synthesis. In Kingdom Hearts Re:Chain of Memories, the difficulty level affects the ratio of Sora or Riku obtaining a Random Joker card as long as the player's standard Map card set is not maxed out. One example is that for Floor 13, Sora cannot obtain any status-based map cards, but he can obtain the Mingling Worlds map card which is unavailable prior to Floor 11. However, as Riku obtains a lesser amount of these types, Riku can freely obtain any of them regardless of floor, while for Sora, the floor he is on affects what kind of map cards he may obtain. Unlike Sora, as Riku's gameplay lacks several features he cannot obtain as many types of the regular map cards as Sora can. In Kingdom Hearts Re:Chain of Memories, these types are signified with an "R", "G", "B", and "!", respectively. Map cards are divided into red "enemy map cards", which modify the behavior of the Heartless within the room, green "status map cards", which modify the status of Sora or the Heartless in the hero's favor, blue "bounty map cards", which provide treasure chests, shops, or save points, and golden "Keycards", which progress the story or provide a chest with a unique " Bonus". Sora and Riku can hold up to 99 map cards at a time with the exception of Keycards. ![]() Map cards are generated at the end of battles, aside from boss battles. Like battle cards, they are randomly numbered 1-9 or 0. ![]() Map cards ( マップカード, Mappu Kādo ?) appear in Kingdom Hearts Chain of Memories as a type of card which allows Sora and Riku to bring form to Castle Oblivion's White Rooms through Room Synthesis. Cards shown are Moment's Reprieve and Key of Beginnings.
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